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Torvalds: No Opinion On Systemd

Soulskill posted yesterday | from the linus-not-swearing-at-people dept.

Open Source 320

An anonymous reader writes:Linux creator Linus Torvalds is well-known for his strong opinions on many technical things. But when it comes to systemd, the init system that has caused a fair degree of angst in the Linux world, Torvalds is neutral. "When it comes to systemd, you may expect me to have lots of colorful opinions, and I just don't," Torvalds says. "I don't personally mind systemd, and in fact my main desktop and laptop both run it." Torvalds added, "I think many of the 'original ideals' of UNIX are these days more of a mindset issue than necessarily reflecting reality of the situation. There's still value in understanding the traditional UNIX "do one thing and do it well" model where many workflows can be done as a pipeline of simple tools each adding their own value, but let's face it, it's not how complex systems really work, and it's not how major applications have been working or been designed for a long time. It's a useful simplification, and it's still true at some level, but I think it's also clear that it doesn't really describe most of reality."

Ask Slashdot: Have You Experienced Fear Driven Development?

Soulskill posted yesterday | from the sunk-cost-fallacy-is-a-thing dept.

Programming 213

nerdyalien writes: A few years back, I worked for a large-scale web development project in southeast Asia. Despite formally adopting Agile/Scrum, development was driven based on fear imposed by managers. Scott Hanselman defines Fear-Driven-Development as having three parts. 1) Organizational fear has "worried about making mistakes, breaking the build, or causing bugs that the organization increases focus on making paper, creating excessive process, and effectively standing in the way of writing code." 2) There's also fear of changing code, which comes from a complex, poorly-understood, or unmaintainable codebase. 3) The most common one is fear of losing your job, which can lead to developers checking in barely-functioning code and managers committing to a death march rather than admit failure. My project ran four times its initial estimation, and included horrendous 18-hour/day, 6 day/week crunches with pizza dinners. Is FDD here to stay?

College Students: Want To Earn More? Take a COBOL Class

Soulskill posted yesterday | from the lords-of-COBOL-hear-our-prayers dept.

Programming 250

jfruh writes: With a lot of debate over the value of a college education, here's a data point students can use: at one Texas college, students who took an elective COBOL class earned on average $10,000 more a year upon graduation than classmates who hadn't. COBOL, dropped from many curricula years ago as an outdated language, is tenaciously holding on in the industry, as many universities are belatedly starting to realize.

Digia Spins Off Qt As Subsidiary

Soulskill posted yesterday | from the musical-overlords dept.

Open Source 33

DeviceGuru writes: Following through on an announcement from August, Digia has spun off a subsidiary called The Qt Company to unify Qt's commercial and open source efforts, and debuted a low-cost plan for mobile developers. The Linux-oriented Qt cross-platform development framework has had a tumultuous career, having been passed around Scandinavia over the years from Trolltech to Nokia and then from Nokia to Digia. Yet, Qt keeps rolling along in both commercial and open source community versions, continually adding support for new platforms and technologies, and gaining extensive support from mobile developers. Now Qt is its own company, or at least a wholly owned subsidiary under Digia. Finland-based Digia has largely been involved with the commercial versions of Qt since it acquired the platform from Nokia in 2012, but it has also sponsored the community Qt Project as a relatively separate project. Now, both efforts are being unified under one roof at The Qt Company and the new QT.io website, says Digia. Meanwhile, Digia will focus on its larger enterprise software business.

New Release of MINIX 3 For x86 and ARM Is NetBSD Compatible

timothy posted 2 days ago | from the big-and-fancy dept.

Open Source 91

An anonymous reader writes MINIX 3 is a small POSIX-compliant operating system aimed at high reliability (embedded) applications. A major new version of MINIX 3 (3.3.0) is now available for download at www.minix3.org. In addition to the x86, the ARM Cortex A8 is now supported, with ports to the BeagleBoard and BeagleBones available. Finally, the entire userland has been redone in 3.3.0 to make it NetBSD compatible, with thousands of NetBSD packages available out of the box. MINIX 3 is based on a tiny (13 KLoC) microkernel with the operating system running as a set of protected user-mode processes. Each device driver is also a separate process. If a driver fails, it is automatically and transparently restarted without rebooting and without applications even noticing, making the system self-healing. The full announcement, with links to the release notes and notes on installation, can be found at the Minix Google Groups page.

Industry-Based ToDo Alliance Wants To Guide FOSS Development

timothy posted 2 days ago | from the high-standards-for-free-stuff dept.

Open Source 54

jralls (537436) writes The New York Times broke a story [Monday] (paywalled if you look at more than 10 stories a month) about ToDo, "an open group of companies who run open source programs" who are seeking to "committed to working together in order to overcome" the challenges of using FOSS, "including ensuring high-quality and frequent releases, engaging with developer communities, and using and contributing back to other projects effectively." The more militant among us will read that as "It's not enough getting a free ride off of developers building great software, we want to shove our roadmap down their throats and get them to work harder for us — without having to pay for it, of course." That might be a bit harsh, but none of the companies on the page are exactly well known for cooperating with the projects they use, with Google being one of the worst offenders by forking both Linux and WebKit.

Why Apple Should Open-Source Swift -- But Won't

Soulskill posted 2 days ago | from the programming-language-with-just-one-button dept.

Open Source 178

snydeq writes: Faster innovation, better security, new markets — the case for opening Swift might be more compelling than Apple will admit, writes Peter Wayner. "In recent years, creators of programming languages have gone out of their way to get their code running on as many different computers as possible. This has meant open-sourcing their tools and doing everything they could to evangelize their work. Apple has never followed the same path as everyone else. The best course may be to open up Swift to everyone, but that doesn't mean Apple will. Nor should we assume that giving us something for free is in Apple's or (gasp) our best interests. The question of open-sourcing a language like Swift is trickier than it looks."

KDevelop 4.7.0 Released

samzenpus posted 3 days ago | from the check-it-out dept.

KDE 45

KDE Community (3396057) writes "KDevelop team is proud to announce the final release of KDevelop 4.7.0. This release is special, as it marks the end of the KDE4 era for us. As such, KDevelop 4.7.0 comes with a long-term stability guarantee. The CMake support was improved and extended to ensure that all idioms needed for KF5 development are available. The unit test support UI was polished and several bugs fixed. In the same direction, some noteworthy issues with the QtHelp integration were addressed. KDevelop's PHP language support now handles namespaces better and can understand traits aliases. Furthermore, some first fruits of the Google summer of code projects are included in this release. These changes pave the path toward better support for cross compile toolchains. Feature-wise, KDevelop now officially supports the Bazaar (bzr) version control system. On the performance front, it was possible to greatly reduce the memory footprint when loading large projects with several thousand files in KDevelop. Additionally, the startup should now be much faster."

Harvard's CompSci Intro Course Boasts Record-Breaking Enrollment

Soulskill posted 5 days ago | from the i-bet-you-liked-programming-before-it-was-cool dept.

Education 131

alphadogg writes: Harvard College's CS50, the school's Introduction to Computer Science course for undergrads, has attracted about 1 in 8 students this fall — a new record for the school and yet another sign of just how hot this field is becoming for the job-hungry. Overall, 818 undergrads (or 12% of the student body) signed up for the challenging course this semester (PDF), and nearly 900 students are registered when factoring in graduate and cross-registered students. Topics on the syllabus include Linux, cryptography, HTML and JavaScript. David Malan, a Harvard CompSci grad, teaches the course.

Kickstarter's Problem: You Have To Make the Game Before You Ask For Money

timothy posted 5 days ago | from the such-high-standards dept.

Businesses 211

An anonymous reader writes with this piece about Digital Knights, the studio behind the Kickstarter campaign project Sienna Storm, which was cancelled this week after the team raised only 10% of their $180,000 target, despite a compelling concept (a card based espionage game) and a reputable team including the writer of the original Deus Ex, Sheldon Pacotti. The team is now seeking alternative funding before reaching out to publishers, but in an interview given this week, Knights CEO Sergei Filipov highlights what he sees as a recent and growing problem with crowdfunding games: an expectation to see a working prototype. "It seems at least 50 or 60 percent of the game needs to be completed before one launches a campaign on Kickstarter," he says. It's a chicken and egg cycle some indie developers will struggle to break out of, and shows just how far we've come since Tim Schafer's Double Fine Adventure Kickstarter burst the doors open two years ago.

UK's National Health Service Moves To NoSQL Running On an Open-Source Stack

Soulskill posted about a week ago | from the deciding-to-DROP-it dept.

Databases 198

An anonymous reader sends this news from El Reg: The U.K.'s National Health Service has ripped the Oracle backbone from a national patient database system and inserted NoSQL running on an open-source stack. Spine2 has gone live following successful redevelopment including redeployment on new, x86 hardware. The project to replace Spine1 had been running for three years with Spine2 now undergoing a 45-day monitoring period. Spine is the NHS’s main secure patient database and messaging platform, spanning a vast estate of blades and SANs. It logs the non-clinical information on 80 million people in Britain – holding data on everything from prescriptions and payments to allergies. Spine is also a messaging hub, serving electronic communications between 20,000 applications that include the Electronic Prescription Service and Summary Care Record. It processes more than 500 complex messages a second.

Unpopular Programming Languages That Are Still Lucrative

timothy posted about a week ago | from the psst-I-got-a-line-on-some-hot-cobol dept.

Programming 381

Nerval's Lobster writes In theory, learning less-popular programming languages could end up paying off big—provided the programmers who pursue them play their proverbial cards right. And as with any good card game, there's a considerable element of chance involved: In order to land a great job, you need to become an expert in a language, which involves a considerable amount of work with no guarantee of a payoff. With that in mind, do you think it's worth learning R, Scala, Haskell, Clojure, or even COBOL (the lattermost is still in use among companies with decades-old infrastructure, and they reportedly have trouble filling jobs that rely on it)? Or is it better to devote your precious hours and memory to popular, much-used languages that have a lot of use out there?

John Romero On Reinventing the Shooter

Soulskill posted about two weeks ago | from the just-let-me-rocket-jump-and-i'll-be-happy dept.

First Person Shooters (Games) 266

An anonymous reader writes: John Romero helped bring us Doom, Quake, and Wolfenstein, but he's also known for Daikatana — an immensely-hyped followup that flopped hard. After remaining on the periphery of game development since then, Romero announced last month that he's coming back to the FPS genre with a new game in development. Today, he spoke with Develop Magazine about his thoughts on the future of shooters. Many players worry that the genre is stagnant, but Romero disagrees that this has to be the case. "Shooters have so many places to go, but people just copy the same thing over and over because they're afraid to try something new. We've barely scratched the surface."

He also thinks the technology underpinning games matters less than ever. Romero says high poly counts and new shaders are a distraction from what's important: good game design. "Look at Minecraft – it's unbelievable that it was made by one person, right? And it shows there's plenty of room for something that will innovate and change the whole industry. If some brilliant designers take the lessons of Minecraft, take the idea of creation and playing with an environment, and try to work out what the next version of that is, and then if other people start refining that, it'll take Minecraft to an area where it will become a real genre, the creation game genre."

Is It Time To Split Linux Distros In Two?

samzenpus posted about two weeks ago | from the programming-of-solomon dept.

Programming 280

snydeq writes Desktop workloads and server workloads have different needs, and it's high time Linux consider a split to more adequately address them, writes Deep End's Paul Venezia. You can take a Linux installation of nearly any distribution and turn it into a server, then back into a workstation by installing and uninstalling various packages. The OS core remains the same, and the stability and performance will be roughly the same, assuming you tune they system along the way. Those two workloads are very different, however, and as computing power continues to increase, the workloads are diverging even more. Maybe it's time Linux is split in two. I suggested this possibility last week when discussing systemd (or that FreeBSD could see higher server adoption), but it's more than systemd coming into play here. It's from the bootloader all the way up. The more we see Linux distributions trying to offer chimera-like operating systems that can be a server or a desktop at a whim, the more we tend to see the dilution of both. You can run stock Debian Jessie on your laptop or on a 64-way server. Does it not make sense to concentrate all efforts on one or the other?"

GSOC Project Works To Emulate Systemd For OpenBSD

timothy posted about two weeks ago | from the everyone's-idea-of-a-good-time dept.

Emulation (Games) 314

An anonymous reader writes Through a Google Summer of Code project this year was work to emulate systemd on OpenBSD. Upstream systemd remains uninterested in supporting non-Linux platforms so a student developer has taken to implementing the APIs of important systemd components so that they translate into native systemd calls. The work achieved this summer was developing replacements for the systemd-hostnamed, systemd-localed, systemd-timedated, and systemd-logind utilities. The hope is to allow for systemd-dependent components like more recent versions of GNOME to now run on OpenBSD.

Scala Designer Martin Odersky On Next Steps

timothy posted about two weeks ago | from the escallatio-isn't-just-for-lbj dept.

Programming 94

rfernand79 writes Infoworld has an interview with Martin Odersky, designer of Scala, in which they discuss the future of this popular language. Three versions are discussed as being part of the Scala roadmap: The first one (2.12) focuses on better integration with Java 8, and making use of the latest improvements in the JVM. The second one (Aida) focuses on cleaning up the Scala libraries. But the third one (Don Giovani) is about a fundamental rethink of Scala, with a strong focus on simplicity.

IT Job Hiring Slumps

timothy posted about two weeks ago | from the so-many-variables dept.

Programming 250

snydeq writes The IT job hiring bump earlier this year wasn't sustained in July and August, when numbers slumped considerably, InfoWorld reports. 'So much for the light at the end of the IT jobs tunnel. According to job data released by the Bureau of Labor Statistics, as analyzed by Janco Associates, the IT professional job market has all but lost the head of steam it built up earlier this year. A mere 3,400 IT jobs were added in August, down from 4,600 added for July and way down from the 13,800 added in April of this year. Overall, IT hiring in 2014 got off to a weak start, then surged, only to stumble again.' Anybody out there finding the IT job market discouraging of late and care to share their experiences?

Carmack On Mobile VR Development

Soulskill posted about two weeks ago | from the duct-taping-a-phone-to-your-eyeballs dept.

Android 60

An anonymous reader writes: After surprising everyone by demonstrating Samsung's new VR headset at IFA yesterday, John Carmack spoke with Gamasutra about the difficulties of developing virtual reality in a mobile environment. He also had some interesting comments on developing for Android: 'Okay, there's the normal hell of moving to a new platform — and I gotta say, Android was more hell to move to than most consoles I've adopted. Just because of the way Google has to position things across a diverse hardware spectrum, and because Google still doesn't really endorse native code development — they'd still rather everyone worked in Java. And that's a defensible position, but it's certainly not what you want to be doing on a resource-constrained VR system. So brace yourself: Android setup and development really does suck. It's no fun at all.' He also had insights on building compute-intensive software — if you go to full speed on all CPU and GPU cores, you can expect overheating and thermal throttling in less than a minute.

Ask Slashdot: What Are the Strangest Features of Various Programming Languages?

Soulskill posted about two weeks ago | from the object-disoriented-programming dept.

Programming 729

itwbennett writes: Every programming language has its own unique quirks, such as weird syntax, unusual functionality or non-standard implementations -- things that can cause developers new to the language, or even seasoned pros, to scratch their heads in wonder (or throw their hands up in despair). Phil Johnson has rounded up some of the strangest — from the + operator in JavaScript to the trigraphs in C and C++ and indentation level in Python. What programming language oddities cause you the most grief?"

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