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Mr. Jones writes: My 11-year-old son is fascinated by games — game mechanics in particular. He has been playing everything from Magic to WarFrame since he was 5 years old. He seems mostly interested in creating the lore and associated mechanics of the games (i.e. how a game works). If it was only programming I could help him, but I am lost when it comes to helping him learn more formal ways of developing and defining gameplay. I really see a talent for this in him and I want to support it any way I can. Can you suggest any conferences, programs, books, websites, etc. that would help him learn?
120 comments | 2 days ago
will_die writes Because of recent currency devaluation Steam has now added region locking for games sold in Russia and CIS. Brazil and local area and Indonesia and local area are also being locked. If you purchase a game from one of those regions you cannot gift it to somone outside of the area. So someone from Russia can gift a game to someone to Georgia [Note: This Georgia, rather than this one, that is.] but not to someone in the USA. You want to see the prices in the Russia store and compare them to the Steam Christmas Sale which should be starting in a few hours.
158 comments | 4 days ago
goruka writes "Godot, the most advanced open source (MIT licensed) game engine, which was open-sourced back in February, has reached 1.0 (stable). It sports an impressive number of features, and it's the only game engine with visual tools (code editor, scripting, debugger, 3D engine, 2D engine, physics, multi-platform deploy, etc) on a scale comparable to commercial offerings. As a plus, the user interface runs natively on Linux. Godot has amassed a healthy user community (through forums, Facebook and IRC) since it went public, and was used to publish commercial games in the Latin American and European markets such as Ultimo Carnaval with publisher Square Enix, and The Mystery Team by Sony Computer Entertainment Europe.
54 comments | about a week ago
An anonymous reader writes Andy Baio, aka @waxpancake, indy video game enthusiast and founder of the XOXO conference and other cool stuff, conducted a weird/cool experiment on his four-year-old. Andy taught him about gaming by making him play and master all of the old video games and gaming systems in the exact order they were actually released. In other words, this 21st century kid learned gaming the same way the generation that grew up in the 1970s and 1980s experienced them, but in compressed time. From the article: "This approach to widely surveying classic games clearly had an impact on him, and influenced the games that he likes now. Like seemingly every kid his age, he loves Minecraft. No surprises there. But he also loves brutally difficult games that challenge gamers 2–3 times his age, and he’s frighteningly good at them. His favorites usually borrow characteristics from roguelikes: procedurally-generated levels, permanent death, no save points."
222 comments | about two weeks ago
MojoKid writes: AMD just dropped its new Catalyst Omega driver package that is the culmination of six months of development work. AMD Catalyst Omega reportedly brings over 20 new features and a wealth of bug fixes to the table, along with performance increases both on AMD Radeon GPUs and integrated AMD APUs. Some of the new functionality includes Virtual Super Resolution, or VSR. VSR is "game- and engine-agnostic" and renders content at up to 4K resolution, then displays it at a resolution that your monitor actually supports. AMD says VSR allows for increased image quality, similar in concept to Super Sampling Anti-Aliasing (SSAA). Another added perk of VSR is the ability to see more content on the screen at once. To take advantage of VSR, you'll need a Radeon R9 295X2, R9 290X, R9 290, or R9 285 discrete graphics card. Both single- and multi-GPU configurations are currently supported. VSR is essentially AMD's answer to NVIDIA's DSR, or Dynamic Super Resolution. In addition, AMD is claiming performance enhancements in a number of top titles with these these new drivers. Reportedly, as little as 6 percent improvement in performance in FIFA Online to as much as a 29 percent increase in Batman: Arkham Origins can be gained when using an AMD 7000-Series APU, for example. On discrete GPUs, an AMD Radeon R9 290X's performance increases ranged from 8 percent in Grid 2 to roughly 16 percent in Bioshock Infinity.
73 comments | about two weeks ago
M-Saunders writes: While everyone obsesses about frame rates and polygon counts, there's one game that hasn't changed visually for decades. NetHack may look incredibly primitive today, but it's still arguably the best game of all time, with an unmatched level of depth, creativity and replayability. Linux Voice looks at this fascinating dungeon romp, explaining what makes it great, how to get started with it, and how to discover some of its secrets.
186 comments | about two weeks ago
An anonymous reader writes Hacker group Lizard Squad has claimed responsibility for shutting down the PlayStation Network, the second large scale cyber-attack on the Sony system in recent weeks. Although apparently unrelated, the outage comes just weeks after the much larger cyber-attack to the tech giant's film studios, Sony Pictures, which leaked confidential corporate information and unreleased movies.The group claiming to have taken down PSN today, Lizard Squad, first appeared earlier this year with another high-profile distributed denial of service attack on Xbox Live and World of Warcraft in August. The hacker collective claimed that this attack was just a 'small dose' of what was to come over the Christmas period.
170 comments | about two weeks ago
SternisheFan writes with news that Ralph H Baer, the father of video games and the inventor of the Magnavox Odyssey, has passed away at 92. "At the dawn of the television age in 1951, a young engineer named Ralph Baer approached executives at an electronics firm and suggested the radical idea of offering games on the bulky TV boxes. 'And of course,' he said, 'I got the regular reaction: "Who needs this?" And nothing happened.' It took another 15 years before Mr. Baer, who died Dec. 6 at 92, developed a prototype that would make him the widely acknowledged father of video games. His design helped lay the groundwork for an industry that transformed the role of the television set and generated tens of billions of dollars last year. Mr. Baer 'saw that there was this interesting device sitting in millions of American homes — but it was a one-way instrument,' said Arthur P. Molella, director of the Smithsonian Institution's Lemelson Center for the Study of Invention and Innovation. 'He said, "Maybe there's some way we can interact with this thing."'"
47 comments | about two weeks ago
mikejuk writes A new games console is being launched based on the classic Sinclair ZX Spectrum from the 80s. Within days of the start of its Indiegogo campaign all of the 1000 Limited Edition Spectrum Vegas had been claimed but there is still the chance to get your hands on one of the second batch. The Sinclair Spectrum Vega is really retro in the sense that it plugs into a TV, thus avoiding the need for a monitor, and comes complete with around 1,000 games built-in. Games are accessed through a menu based system, and once selected load automatically, taking the player directly into the game play mode. This is very different from the original Spectrum with its rubber-topped keyboard and BASIC interface. If you have existing Spectrum games you'd like to play, you can use an SD card to load them onto the Vega, though the current publicity material doesn't give much clue as to how you go from ancient cassette tape to SD card. As for programming new games, there are ZX Spectrum emulators for Windows that are free and ready to use.
110 comments | about two weeks ago
MojoKid writes "There's no such thing as an official Grand Theft Auto game until there's been a bit of controversy leading to its removal from at least one set of store shelves. It's a right of passage for the GTA series, if you will, and GTA V just earned its place among the franchise's previous titles by ruffling feathers in Australia, leading to its ousting from Target stores. At issue this time around is the "game's depictions of violence against women." Jim Cooper, general manager of corporate affairs for Target, explained that customers have voiced a "significant level of concern about the game's content." Separate reports say Target Australia received a petition with nearly 40,000 signatures demanding the game be removed. According to the petition, the game gives players plenty of "incentive is to commit sexual violence against women, then abuse or kill them to proceed or get 'health' points."
310 comments | about two weeks ago
MojoKid writes To say that BioWare has something to prove with Dragon Age: Inquisition is an understatement. The first Dragon Age: Origins was a colossal, sprawling, unabashed throwback to classic RPGs. Conversely, Dragon Age: Inquisition doesn't just tell an epic story, it evolves in a way that leaves you, as the Inquisitor, leading an army. Creating that sense of scope required a fundamentally different approach to gameplay. Neither Dragon Origins or Dragon Age 2 had a true "open" world in the sense that Skyrim is an open world. Instead, players clicked on a location and auto-traveled across the map from Point A to Point B. Thus, a village might be contained within a single map, while a major city might have 10-12 different locations to explore. Inquisition keeps the concept of maps as opposed to a completely open world, but it blows those maps up to gargantuan sizes. Instead of simply consisting of a single town or a bit of wilderness, the new maps in Dragon Age: Inquisition are chock-full of areas to explore, side quests, crafting materials to gather, and caves, dungeons, mountain peaks, flowing rivers, and roving bands of monsters. And Inquisition doesn't forget the small stuff — the companion quests, the fleshed-out NPCs, or the rich storytelling — it just seeks to put those events in a much larger context across a broad geographical area. Dragon Age: Inquisition is one of the best RPGs to come along in a long time. Never has a game tried to straddle both the large-scale, 10,000-foot master plan and the small-scale, intimate adventure and hit both so well. In terms of graphics performance, you might be surprised to learn that a Radeon R9 290X has better frame delivery than a GeForce GTX 980, despite the similarity in the overall frame rate. The worst frame time for an Radeon R9 290X is just 38.5ms or 26 FPS while a GeForce GTX 980 is at 46.7ms or 21 FPS. AMD takes home an overall win in Dragon Age: Inquisition currently, though Mantle support isn't really ready for prime time. In related news, hypnosec sends word that Chinese hackers claim to have cracked Denuvo DRM, the anti-piracy solution for Dragon Age: Inquisition. A Chinese hacker group has claimed that they have managed to crack Denuvo DRM — the latest anti-piracy measure to protect PC games from piracy. Introduced for the first time in FIFA 15 for PC, the Denuvo anti-piracy solution managed to keep the FIFA 15 uncracked for 2 months and Dragon Age Inquisition for a month. However, Chinese hackers claim that they have managed to rip open the DRM after fifteen days of work. The hackers have uploaded a video to prove their accomplishment. A couple of things need to be pointed out here. First,the Chinese team has merely cracked the DRM and this doesn't necessarily mean that there are working cracks out there. Also, the crack only works with Windows 7 64-bit systems and won't work on Windows 8 or Windows 7 32-bit systems for now. The team is currently working to collect hardware data on processor identification codes.
91 comments | about three weeks ago
An anonymous reader writes: The 3rd of December marks an auspicious date in gaming history: 20 years ago today, the very first PlayStation went on sale in Japan. In that time, Sony has successfully muscled its way into the gaming scene, and seen off a few rivals as well. In a new retrospective, a writer looks back at how Sony's console series has changed gaming, from introducing the DVD and the Blu-ray disc to innovations like the second screen PocketStation and the still untapped power of Remote Play and Gaikai game streaming.
101 comments | about three weeks ago
An anonymous reader writes: Streaming live video game footage has become increasingly popular over the past several years — popular enough that Amazon was willing to shell out $970 million for Twitch.tv. Now, Valve has announced a rival: Steam Broadcasting. Users signing up for the beta test have the option to broadcast the game they're playing. They have several options about who can see their stream: invite-only, friends only, and publicly visible. Viewing a stream is currently supported by the Steam client itself, Google Chrome, and Apple Safari. It only works on Windows 7 and 8 at this point, but Valve promises support on Linux, OS X, and Windows Vista in the future.
92 comments | about three weeks ago
New submitter burgerbecky writes The port that was as hellish as the game world itself, DOOM for the 3DO's source code has been released on github. The original programmer outlined the corners cut and why.
323 comments | about three weeks ago
shadeshope writes Having just gotten married, I find that for some inexplicable reason my wife doesn't like my huge, noisy, 'ugly' gaming PC being in the living room. I have tried hiding it in a TV cabinet: still too noisy. I have placed it in another room and run HDMI and USB cables, but the propagation delay caused horrible tearing and lag when playing games. Have any other slashdotters encountered this problem? I don't want to buy a console (Steam sales let me game so cheaply), or mess with water cooling. Ideally I would just hide it in the attic, is there some wireless technology that would be fast enough for gaming use? I have become quite attached to 'behemoth.' I have been upgrading him for years and he is the centre of my digital life. I run plex home theatre, media centre, steam, iTunes and air server. Will I have to do my gaming in the spare room? Once I have sorted this small problem going to try and make a case for the efficacy of a projector to replace the television..... it takes up less space, motorized screen could be hidden when not in use, etc.
720 comments | about three weeks ago
New submitter Esteanil writes Researchers in the University of Sussex's Informatics department asked pupils at a secondary school to design and program their own computer game using a new visual programming language. The young people, aged 12-13, spent eight weeks developing their own 3D role-playing games. The girls in the classroom wrote more complex programs in their games than the boys and also learnt more about coding. The girls used seven different triggers – almost twice as many as the boys – and were much more successful at creating complex scripts with two or more parts and conditional clauses. Boys nearly always chose to trigger their scripts on when a character says something, which is the first and easiest trigger to learn.
312 comments | about three weeks ago
BarbaraHudson writes in with the latest in the Assassin's Creed Unity debacle. This time it's good news. "As an acknowledgment of the botched launch of Assassin's Creed Unity, Ubisoft has offered free additional content to everyone who purchased the title, cancelled the game's season pass and offered a free game to users who purchased the pass. The anticipation for Assassin's Creed Unity was such that the myriad of bugs and technical issues experienced at launch felt like an even greater slap in the face for gamers. In a blog posted yesterday, Yannis Mallat, CEO of Ubisoft Montreal & Toronto said: 'Unfortunately, at launch, the overall quality of the game was diminished by bugs and unexpected technical issues. I want to sincerely apologize on behalf of Ubisoft and the entire Assassin's Creed team. These problems took away from your enjoyment of the game, and kept many of you from experiencing the game at its fullest potential.'"
171 comments | about three weeks ago
mpicpp sends this report from the Houston Chronicle:
"Hundreds of thousands of people who bought the handheld gaming console PlayStation Vita are in line for a partial refund from Sony because of questionable claims in its advertising. The Federal Trade Commission said Tuesday it had reached a settlement with Sony Computer Entertainment America, the U.S.-based arm of the PlayStation business, over advertising claims that the government contended were misleading.
As part of the proposed settlement, Sony will provide refunds to those who bought the PS Vita console before June 1, 2012. They'll be eligible for either a $25 cash or credit refund — or a $50 merchandise voucher from Sony. ... Among the claims challenged by the FTC: That the pocket-sized console would revolutionize gaming mobility by allowing consumers to play their PlayStation 3 games via "remote play" on the console anywhere with a Wi-Fi connection, [and] that people could engage in "cross-platform" play by starting a game on a PlayStation 3, pausing it, and continuing the game with the PS Vita from where they left off. Not really true, the FTC said.
60 comments | about a month ago
An anonymous reader writes Counter-Strike: Global Offensive is one of the world's fastest growing eSports, but the community has been rocked by scandal in the last week, with several top players being banned by Valve for using various hacking tools to improve their performance. With the huge Dreamhack Winter tournament taking place this weekend, the purge could not have come at a worse time for the game, and fans are now poring over the archives for other signs of foul play in top tier games — be sure to look out for these tell tale signs while playing.
224 comments | about a month ago
rossgneumann writes Life gets pretty chill after creating 'Tetris' and escaping the KGB. A quick web search for "Alexey Pajitnov" brings up pages of articles and interviews that fixate only on his seminal creation—a work that remains, far and away, the best selling video game of all time. But clearly, there's more to the man than just Tetris. Meeting Pajitnov himself led me to wonder about, well, everything else. What was the Tetris-less life of Alexey Pajitnov?
37 comments | about a month ago